![]() The new technology will also be incorporated into solutions for customers outside of the games industry, including architecture, manufacturing, construction, and film. In addition to acquiring the Bitsquid game engine, the acquisition of the Bitsquid team and technology will enable Autodesk to create new tools that push the limits of real-time 3D visualization for architects and designers, many of whom face challenges placing design data into real world contexts. Instead, it looks like the company will make good use of the engine and Bitsquid’s team to design brand-new tools that will affect a lot more than just gaming: Interestingly, Autodesk isn’t simply planning to offer Bitsquid as a new solution to its customers, or just toss it into a pre-existing package. ![]() ![]() Autodesk says that by acquiring Bitsquid it enables the company to “ supercharge its portfolio of tools for game makers“. Autodesk has today announced that it’s acquired Swedish-based Bitsquid AB, creators of a game engine used in a handful of popular indie titles: Magicka: Wizard Wars, War of the Vikings, War of the Roses, and Helldivers. ![]()
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